


Certain attacks cause stress either through dark magic, disturbing attacks or from critical hits. As the light level gets lower though this benefit quickly fades and the stress gain from walking quickly increases.Ĭonsidering the dark and brutal nature of the enemies lurking in the dungeon they can easily cause mental strain towards the hero party. Between 100 to 75 light level the characters will gain less stress from walking. What is very important for preventing stress is maintaining the light level. Moving backwards also has a high chance to build up stress as well since the party doesn't turn around and moves more slowly, although again certain quirks can improve stress resistance in these cases. Certain quirks, buffs and resistances can provide protection to this passive stress gain though. If you take their choice of path they will heal one Stress pip, and lose one Stress pip if you disagree with them.Causes of Stress Light and Movement Īs you travel through the dungeons your characters earn stress as they walk. When at a crossroads while traveling, heroes will often produce a small speech bubble denoting which path they wish to take.Party members dying will vastly increase Stress, especially if they had a good relationship.An example of this is the Adrenaline Tonic, which inflicts Stress in exchange for a very large heal. Some Combat Items can also cause Stress increases in exchange for their main benefits.Some Inn Items can cause Stress increases randomly, for example, the Whiskey Barrel which can either heal or damage Stress.Some enemies can inflict Horror which increases a hero's Stress every round and functions similarly to the DoT ailments - Burn, Bleed, and Blight.Some enemies have attacks that are designed to cause Stress.Heroes getting in the way of each other's actions in battle thanks to a sour relationship will also increase Stress.they have some of their larger Stress pips filled) there is a much higher chance of them bickering and increasing Stress for others. When they are at high levels of Stress (i.e. Stress will randomly increase and decrease as you travel and your heroes banter and bicker.The first step to managing your heroes' Stress levels is to recognize where Stress changes come from. The Plague Doctor using Ounce of Prevention in Darkest Dungeon 2
